"We want to get actively involved; we want to work closely with Riot. One common complaint, though this isn’t exclusively for video games, is the idea of gatekeeping. After winning five world championships, being a successful video game developer, founding Missclicks, Stephanie Harvey still receives unwarranted harassment. We like to imagine ourselves as that main character in many instances. As with many film and TV productions in Hollywood during the COVID-19 pandemic, Showtime’s production of its Halo TV show had to shut down. These days women make up a considerable portion of the gaming community; according to a 2012 study by Entertainment Software Association (ESA) 53 percent of gamers were male and 47 percent female. Other games are just as guilty of this, even more so since many don’t give the characters the depth that Cortana has. - Champion Designer, Jinxylord on making the next sexy girl champion. Currently there are few active female users in the pool of professional StarCraft players, including Sascha "Scarlett" Hostyn, who previously saw success during the 2012 StarCraft 2 World Championship Series in Canada and later the Battle.net North American Championship that same year. Accept that they aren’t cheating or boosted, and encourage your friends to be positive influences in the gaming community. Many of the well-known pro gamers have active streams and a dedicated fanbase that supports them financially. Platforms: PlayStation 4 (reviewed), PlayStation 5, Xbox One, Xbox Series X/S, PC In many ways, Assassin’s Creed Valhalla is the culmination of everything that... Microsoft dropped a bombshell on the video game world with its recent acquisition of ZeniMax Media, the company that owns some of the biggest developers in the... With the recent announcement of Resident Evil getting the animated series treatment for Netflix, and the response to the recently released Dragon’s Dogma, we... 2012 study by Entertainment Software Association (ESA), Crucial Ballistix MAX 32GB (2 x 16GB) 288-Pin DDR4 SDRAM DDR4 4000 (PC4 32000) Intel XMP 2.0 Desktop Memory Model BLM2K16G40C18U4B, Crucial Ballistix 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 3600 (PC4 28800) Desktop Memory Model BL2K8G36C16U4B, Crucial Ballistix 32GB (2 x 16GB) 288-Pin DDR4 SDRAM DDR4 3200 (PC4 25600) Desktop Memory Model BL2K16G32C16U4R, Crucial Ballistix RGB 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 3600 (PC4 28800) Desktop Memory Model BL2K8G36C16U4BL. One popular theory is that there are not as many esports women players as men. The average take-home earning for an esports female gamer is around $3,300 while men take home more th… But in a recent talk Wolf had this to say: "The Super Bowl is a massively viewed and very expensive platform for brands, to the tune of about 111+ million viewers every time the Super Bowl happens," said Wolf; However, he continued, "when you start to layer on a gender and certain age split that we're very interested in as a consumer packaged good company" then the Super Bowl becomes more limited in what demographic it can offer marketing companies. But even with the growth in audience, women seem almost entirely absent in the professional gaming arena. I know I always enjoyed playing Mario Kart 64 with my older sister. Since we’re on the topic of Halo, let’s move onto body armor and character design. ", "The ultimate question then morphs into, 'How do we work together on resolving this problem without just pointing fingers?' 'It is fairly obvious in American society at least that men are more often encouraged to pursue hobbies in gaming'. Don’t think those numbers aren’t going to increase in the next few years. Despite the prominence of her character in the series, her complexity, and the implications she presents when it comes to relationships, she is still clad in less than a bikini. "We are now stuck playing catch up trying to reverse the effects. The influence of marketing strategies in defining technology and gaming demographics cannot be denied, competitive Super Smash Bros. Melee player Lilian Chen told Polygon. What’s Master Chief’s call sign? "The discussion needs to happen because, in a not-so-eloquent metaphor, the competitive gaming community is going to willingly run headfirst into a wall eventually if they do not resolve this issue," Chen said. And despite the large ratio of female gamers it is estimated that only 5 percent of the pro gamers are female. While the demographics have changed, a lot of the culture in gaming has not. “I think it’s important we make another, not because “OMG SEX APPEAL,” but because “I feel attractive” is a compelling character fantasy that a lot of players (men and women) really attach to. But in a. For what it's worth, here some of pro gaming's most successful women: View Interactive Version If you’re looking for more examples just look at Ivy or almost any other female character from the SoulCalibur series. In the Chinese market, team manager Yu Hao stated that some team managers will hire models and train them up to be gamers. It’s why they refuse to get on voice chat, or if they do they refuse to talk because they know the consequences of such a simple interaction. Well in this video we go into many of the factors and details that could be why there is no females in the LCS or in Esports in general. It allows your audience to feel just a little more connected to you, which could translate into income. While often blamed on sexism in the pro-gaming community, the low numbers of professional gaming women is in part a result of marketing strategies aimed to encourage a much more specific demographic: men between the ages of 21 and 34, according to the research company. "The competitive gaming industry has already shown such an accelerated growth rate," Chen continued, "just imagine what could happen if more women began participating. Now that reports are surfacing that Overwatch player Kim "Geguri" Se-yeon might be signing with Overwatch League team, Shanghai Knights, maybe pro teams may take their testosterone-filled blinders off more often. Then there was the Tracer “butt” pose controversy, which brought up the question of “is this pose really indicative of Tracer’s personality or did we just make her sexy for sexy’s sake?”. "We've even heard about grandparents attending tournaments to see their grandchildren play for hours on end. If you don’t feel comfortable in your surroundings your performance will drop. The current tournaments for women pay very little in compared to the male-dominated tournaments. As far as gaming goes we only need a keyboard, mouse, and monitor, all of which has nothing to do with gender. By choosing I Accept, you consent to our use of cookies and other tracking technologies. Most streamers have a small camera on screen showing themselves while they play. The obstacles aren’t just in the visuals. "We want to get actively involved; we want to work closely with Riot. Where eSports was once an industry dominated by men, almost 50% of all gamers in the world today are female. It creates a space for women to compete without feeling isolated, which can be seriously inhibitive to gaming ability. He was the first to get a PS4, too. These researchers have even found that there is a significant pay gap between the top male and female esports player. With that harassment women are discouraged from playing the very video games they love. "In ESL's German national championship we already had the first female professional playing in a "normal" team in 2012, so we expect this to happen on the level of the world's best gamers sooner rather than later. You can’t argue that there isn’t money to be made in this way. Along the road to professionalism, many gamers turn to streaming. The representative added that the creation of content around female gamers could, however, be worth "exploring" as it "always seems to create a fair amount of debate.". If you have your doubts about female-only tournaments you need to remember that this isn’t a new thing. The truth is that esports has also been subject to some clever data analysts and researchers. eSports is a space that has always been dominated by men…up until now, that is. When a pro team is looking to pick up a new player, having a loyal fan-base migrating with them is probably a small contributing factor as well. "For us, it's not just about being there, and [having] our branding there," Wolf told us. In China, the gaming team Twin Flower Girls acknowledged last year the fact that looks matter when it comes to women pro gamers. They went on to say that “women 18 or older represent a significantly greater portion of the game-playing population (30 percent) than boys age 17 or younger (18 percent).” It is worth noting that these numbers include mobile gaming. We want to bring value to the actual experience of preparing to become pro — providing tools and a structure with Riot for these players, to give them that shot.". While many are skilled players, some decide to make more money by catering to men’s baser instincts. First direct comparison of PS5 and Xbox Series X says ... it’s close! The professional gaming scene doesn’t form a reason to segregate male and female. "What's fascinating about eSports viewership, both online and at tournaments, is that players come with their families, just like you'd expect your mom and dad to do when playing football on Saturdays," van Dreunen tells us. Just be sure to take stock and realize this may be feeding into the culture that we want to avoid. Fans did this with Overwatch in two instances. Professional gamer Stephanie Harvey stated in an interview with BBC last year that, “It’s still a ‘boy’s club’ so as a woman you’re automatically judged for being different… The way I get harassed is about what they would do to my body, about why I don’t deserve to be there because I use my sexuality – it’s all extremely graphic.”. Speaking with eSports marketing agency Trifecta Media, whose clients range from Blizzard to Ubisoft and Intel, regarding the benefit of basing marketing strategies around eSports to target potential female gamers, Polygon was told by a company representative: "In terms of gaining female gamers as readers, I think any benefit would be quite limited." While marketing and advertisement is being focused around male gamers, SuperData Research co-founder Joost van Dreunen tells Polygon that so far the primary growth in eSports diversity is largely the result of male professional gamers simply introducing the gaming subculture to family and friends. So where are all the women pro gamers? ", However, ESL programming director Michal "Carmac" Blicharz tells Polygon: "We are not focused on expanding our demographic beyond who we currently reach because our core audience is growing every year. Just from those numbers alone, we can see that women are an enormous demographic that the gaming industry needs to take into consideration. It is not authentic as it alienates the immensely large core audience in the hope that someone new might pick it up. Imagine Master Chief fighting the Covenant in a loincloth so that we could see his shapely pectorals and toned legs.